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The Galacticraft 3 mod opens up whole new worlds for exploration, worlds you visit by literally blasting off in a rocket ship and flying through the galaxy to find.

It’s an interesting concept and in this case it’s also well done.

If you’ve played much Minecraft at all, you’ve probably been to The Nether before.

Few players make it to The End outside of Creative Mode, but that’s another alternate dimension you reach by activating a portal and taking a leap of faith.

Many structures in Rohan, such as the Rohan Watchtower, were added.

The Elven Portal was also introduced, which meant that traveling back to the Overworld from Middle-earth was much easier now than before, when marches of several thousand blocks or more were needed to get back to the Ring Portal.

With Galacticraft 3, you can actually go to the moon, as well as a number of other planets and other areas.

This mod is everything an aspiring space explorer could ask for.

minecraft 1 7 with auto updating-45

Also the progress bar isn't very accurate but I would say its how much core progress is done until the mod is out of its main development.

You can download version 4.1 here (Minecraft 1.5.1).

Public Beta 5.1 Updated for Minecraft 1.5.2 * Mist and portal overlays are now properly renderered behind HUD elements instead of over them * Fixed the nameless hobbits bug * Dwarves now only spawn below layer 60 Public Beta 5 Added dwarves, dwarf warriors and dwarf miners Added the Iron Hills biome Added Dwarven Mines Added the Dwarven Crafting Table Added the Dwarven Forge Added Dwarf Steel ingots Added Dwarven tools, weapons and armour Added Dwarven Brick and Dwarven Pillar blocks Added glowstone ore Added hobbit children, rings, and marriage Added wandering hobbits in the Shire Added birch trees to Shire Woodlands Added apple trees, pear trees and cherry trees to the Shire, along with their new fruits and wood blocks Added bluebells Added a hearth block to replace the netherrack in some structures Added orc tools Added orc speech Added Galvorn ingots and armour Added elven traders Added elven beds Added clearings in Lothlórien biomes Added names, genders and more skins for elves Added arrows as common drops from elves and orc archers Added spear-carrying elf warriors Added Elven daggers Added Warg bones Added the ability to place flowers and plants from the mod in flower pots Added dispenser support for spawn eggs, spears, orc bombs and plates * Changed the recipe for silver coins to require four nuggets per coin instead of only one * Elves now spawn and despawn continuously, instead of being spawned only at world generation * Improved large Mallorn trees * Improved elf houses * NPCs now drop their equipment more rarely and only when killed by players * Mithril can now only be smelted at a Dwarven Forge * Hobbits now regain some health when eating, drinking and smoking * Fixed higher-strength orc bombs becoming normal strength when exploded by other bombs * Fixed various combat-related bugs * Fixed a bug where the mod would wrongly report a new update * Changed the chandelier recipe to give two chandeliers instead of one * Mugs may now be filled from cauldrons as well as water blocks * Made orcs smaller Public Beta 6.2 Added health bars for hired units * Traders and hired units now slowly regenerate health when not in combat * Players can no longer hurt the hired units of other players on the same alignment side * Increased the following speed of hired units * Fixed plates not updating their contents on multiplayer * Fixed a sleeping bug * Fixed a trading exploit * Fixed a unit trading exploit Public Beta 6.1 * Fixed mobs not dropping experience * Fixed hired elves being disobedient Public Beta 6 Added a new Unit Hiring system Added the Horn of Command Added Uruk-hai Added Uruk camps in Rohan Added the Uruk Crafting Table Added Uruk Steel ingots Added Uruk tools and weapons Added crossbows Added the Trollshaws biome Added trolls Added troll statues Added the Dead Marshes biome Added marsh wraiths Added Olog-hai Added orc camps in Mordor Added Orc Mercenary Captains Added Morgul-shrooms as a Mordor food source Added Gondorian Captains Added Gondor Archers Added soldier respawning in Gondor Fortresses Added Elf Lords Added Dwarven Towers in the Iron Hills Added Dwarf Commanders Added throwing axes Added Dwarf Axe-throwers Added sound effects for dwarves by Yorick Hamletson Added trades for dwarf miners Added Warg Bombardiers Added Warg armour Added the ability to heal your Wargs by feeding them meat Added more weapons to existing tool sets Added cherry pie Added clover Added the ability to grow plants and flowers of Middle-earth on grass using bonemeal Added a creative mode mob spawner GUI for editing spawners' properties Added bones for elves, dwarves, hobbits and orcs Added the ability to light Beacons of Gondor with flaming arrows * All elven blades now glow blue when orcs are nearby * Morgul Crafting Tables have a new recipe, and can no longer be crafted on standard crafting tables - since they now spawn naturally in Orc Camps * Orcs previously had a chance to attack even evil players if their alignment was not low enough - this now only happens in Mordor * Wargs must now be saddled in order to be ridden, and when saddled will not despawn or search for attack targets * Wargs' tails now show their health like wolves' * All trading NPCs now carry silver coins * Made traders stay still while being traded with * NPCs with home areas will now become 'homeless' if moved more than eight blocks from their home, to enable them to move freely * Tweaked some alignment bonuses * Spawn eggs now spawn persistent NPCs * Gondor Ruins Wraiths will now attack both good and evil NPCs as well as players * Fixed elven portals transporting entities to the Nether * Fixed hobbits acting friendly to the player when being attacked * Fixed some potential spawning bugs with Elven Traders * Fixed Dwarven Brick slab and wall recipes * Fixed spears sometimes floating out of blocks * Beacons of Gondor must once again be placed on solid blocks * Plates now spin when thrown One of this Mod's signature features that we now often take for granted -- the fact that we can hire units, if our Alignment and budget allow it -- was added in this update; Unit Hiring.

If you have not used the new launcher yet, make sure to run the installer at least once.

Log into minecraft and load the latest version/release. If you already have a modded profile/version, you can have the installer install it to that version.